Saturday, November 12, 2011

Call of Duty: Modern Warfare 3

The game I have been anticipating for a good six months arrived a little over four days ago.

I'll be honest about where I'm at. I've only completed three or four missions from the campaign, and I haven't touched the Spec Ops missions, nor multiplayer.

What I have done though, is achieved the rank of level 49 in survival. For those that don't know, there are 50 all up.

The game's Spec Ops survival mode is, of course, what I bought it for. I mean, I bought Treyarch's World at War, and then Black Ops, because of their zombie survival mode, so it seemed to make sense. I get a lot out of these sorts of game modes.

At first I was chuffed that survival was playable on all 16 of the game's multiplayer maps. It seemed like great value. I'll admit though, that I'd have preferred to have been able to choose the level of survival difficulty on each map, rather than them having difficulty levels already assigned.

I can live with that though, but what I'm really not keen on, are the maps themselves.

They may be quite good as multiplayer maps, but in survival for me it's all about making use of a map's choke points, and many of them don't really seem to have any. Everything seems to be setup so that there are always a number of ways to get to any one location.

Survival has three resource crates available in each map; weapons, equipment, and air support. Unfortunately, they've chosen to position them in each map as far away as possible from each other. I've figured out that the best thing to typically do is pick a spot that's reasonably close to one or two; the flipside being, of course, that the third will be fucking miles away.

Granted, I think survival is really meant for two players, and while I've dabbled in coop play, my teammate's shaky internet connection all but ruined the experience. Considering just about everyone else on my Steam friends list seems to just want to play Skyrim all the time, it looks like solo is all I've got.

It's a great mode though, and there are several maps where I just know I can better my current best, so I'm often tempted to have "just another go". There's been quite a lot of tasty stuff to unlock, and the variety of different mobs types do spice things up in there.

If there's one thing I'd like to see though, it's a map or two designed specifically for the survival experience. Plenty of choke points, crates not deliberately placed as far apart as possible, and the ability to choose your own difficulty on it.

Now that would be something.

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